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Feature: Cashman Cruise on Cashman Casino game

This is a resume of the work done to release the feature Cashman Cruise in the mobile game Cahsman Casino game.

This feature is a Collectable feature type (similar to games like Harry Potter Wizards Unite, Pokemon Go ...) where you collect items in order to progress.

My role was as Main Technical Artist, organising the art integration pipeline, creating the prefab architecture, shader programming, effects and gameplay scripting. The artwork was provided by 3d and 2d artists following the provided tech art guidelines.

It is a feature with plenty of effects, shaders and dynamic elements so as 3d characters with a well structured animator system with states, layers, sub states and overrides which provide scalability and sustainability .

You will find a couple of videos at the bottom of this page with several examples (a scroll view full of particles and custom shaders, a dynamic opening chest effect ...)