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Real Time Medical Visualization

I worked as Main Technical Artist, creating all the shaders, lighting, FXs, artwork integration, animations, and cinematics in Unity, using timeline and cinemachine. All the assets are using PBS materials. In addition, I did all artwork needed which were unique props from the client. Some 3d assets were externalized, like the baby model or some props (table, chairs...) from the laboratory. This project was done on Artax Game, for the client Secuvita.