As a Graphic Technical Artist at Blizzard, most of my time is to support the art and graphics team, smoothing out tech challenges, look-development for new graphic features and performance.
Even if sometimes is hard to extract isolated pieces of worked after a release because of the nature of the role, I am happy to present some of the work I've done:
Soft Shadows Shader solution for Restless Canopy area.
Hydrophobic Shader feature for foliage.
Light vertical wetness improvement for scene elements.
Skittering Shader feature for Skittering Earth area.
Shader effect for poison and invulnerable states.